update:修复音乐播放卡顿和断连的bug

修复音乐播放卡顿和断连的bug
This commit is contained in:
hrz
2025-03-24 21:55:02 +08:00
committed by GitHub
@@ -28,33 +28,33 @@ async def sendAudioMessage(conn, audios, text, text_index=0):
# 播放音频
async def sendAudio(conn, audios):
# 流控参数优化
original_frame_duration = 60 # 原始帧时长(毫秒)
adjusted_frame_duration = int(original_frame_duration * 0.8) # 缩短20%
total_frames = len(audios) # 获取总帧数
compensation = total_frames * (original_frame_duration - adjusted_frame_duration) / 1000 # 补偿时间(秒)
frame_duration = 60 # 帧时长(毫秒),匹配 Opus 编码
start_time = time.perf_counter()
play_position = 0 # 已播放时长(毫秒)
play_position = 0
for opus_packet in audios:
# 预缓冲:发送前 3 帧
pre_buffer = min(3, len(audios))
for i in range(pre_buffer):
await conn.websocket.send(audios[i])
conn.logger.bind(tag=TAG).debug(f"预缓冲帧 {i}, 时间: {(time.perf_counter() - start_time) * 1000:.2f}ms")
# 正常播放剩余帧
for opus_packet in audios[pre_buffer:]:
if conn.client_abort:
return
# 计算带加速因子的预期时间
# 计算预期发送时间
expected_time = start_time + (play_position / 1000)
current_time = time.perf_counter()
# 流控等待(使用加速后的帧时长)
delay = expected_time - current_time
if delay > 0:
await asyncio.sleep(delay)
await conn.websocket.send(opus_packet)
play_position += adjusted_frame_duration # 使用调整后的帧时长
conn.logger.bind(tag=TAG).debug(f"发送帧,位置: {play_position}ms, 实际间隔: {(time.perf_counter() - current_time) * 1000:.2f}ms")
play_position += frame_duration
# 补偿因加速损失的时长
if compensation > 0:
await asyncio.sleep(compensation)
async def send_tts_message(conn, state, text=None):