feat: 支持动态切换主从播放模式

This commit is contained in:
Del Wang
2025-12-31 22:53:33 +08:00
committed by Del
parent b277fb7234
commit 81ac343098
+229 -158
View File
@@ -7,15 +7,23 @@ use crate::stereo_core::discovery::Discovery;
use crate::stereo_core::network::{ControlConnection, MasterNetwork};
use crate::stereo_core::protocol::{AudioPacket, ChannelRole, ControlPacket};
use crate::stereo_core::sync::now_us;
use anyhow::Result;
use anyhow::{Result, anyhow};
use std::net::SocketAddr;
use std::sync::Arc;
use std::time::Duration;
use tokio::io::{AsyncReadExt, AsyncWriteExt};
use tokio::sync::Mutex;
pub const SERVER_TCP_PORT: u16 = 53531;
pub async fn run_master(role: ChannelRole) -> Result<()> {
println!("--- 主节点模式 ({}) ---", role.to_string());
#[derive(Clone)]
struct SlaveSession {
udp_addr: SocketAddr,
role: ChannelRole,
}
pub async fn run_master(master_role: ChannelRole) -> Result<()> {
println!("--- 主节点模式 ({}) ---", master_role.to_string());
// 0. 设置 ALSA 重定向
let _alsa_guard = AlsaRedirector::new()?;
@@ -29,21 +37,180 @@ pub async fn run_master(role: ChannelRole) -> Result<()> {
println!("✅ 服务已启动,等待连接...");
loop {
let (control_conn, client_addr) = network.accept().await?;
let slaves = Arc::new(Mutex::new(Vec::<SlaveSession>::new()));
let audio_socket = audio_socket.clone();
let role = role.clone();
// 启动会话处理句柄
tokio::spawn(async move {
if let Err(e) =
handle_master_session(control_conn, audio_socket, role, client_addr.to_string())
.await
{
eprintln!("{:?}", e);
// 3. 启动连接监听任务
let slaves_clone = slaves.clone();
let audio_socket_clone = audio_socket.clone();
tokio::spawn(async move {
loop {
match network.accept().await {
Ok((control_conn, client_addr)) => {
let slaves_for_session = slaves_clone.clone();
let audio_socket_for_session = audio_socket_clone.clone();
tokio::spawn(async move {
if let Err(e) = handle_master_session(
control_conn,
audio_socket_for_session,
slaves_for_session,
client_addr.to_string(),
)
.await
{
eprintln!("❌ 会话错误: {:?}", e);
}
});
}
Err(e) => {
eprintln!("❌ Accept 错误: {:?}", e);
}
}
});
}
});
// 4. 音频处理主循环
let config = AudioConfig {
sample_rate: 48000,
channels: 2,
frame_size: 960,
bitrate: 64000,
..AudioConfig::default()
};
let mut mono_codec = OpusCodec::new(&AudioConfig {
channels: 1,
..config.clone()
})?;
let mut current_player_channels = 0;
let mut player: Option<AudioPlayer> = None;
let mut raw_buf = vec![0u8; config.frame_size * 2 * 2];
let mut opus_out = vec![0u8; 1500];
let mut seq = 0u32;
let delay_us = 200_000;
let frame_duration_us =
(config.frame_size as f64 / config.sample_rate as f64 * 1_000_000.0) as u128;
let mut stream_start_ts = 0;
let mut stream_start_seq = 0;
loop {
// 打开 FIFO
let mut fifo = match tokio::fs::File::open(AlsaRedirector::fifo_path()).await {
Ok(f) => f,
Err(e) => {
eprintln!("❌ 无法打开 FIFO: {:?}, 重试...", e);
tokio::time::sleep(Duration::from_secs(1)).await;
continue;
}
};
loop {
// 从 FIFO 读取
if let Err(_) = fifo.read_exact(&mut raw_buf).await {
break; // FIFO 关闭,重新打开
}
let active_slaves = slaves.lock().await.clone();
// 检查是否需要切换播放器模式
let target_channels = if active_slaves.is_empty() { 2 } else { 1 };
if player.is_none() || current_player_channels != target_channels {
println!(
"🔄 切换播放模式: {}",
if target_channels == 2 {
"本地立体声"
} else {
"主从同步 (单声道)"
}
);
let playback_config = AudioConfig {
channels: target_channels,
playback_device: "plug:original_default".into(),
..config.clone()
};
player = Some(AudioPlayer::new(&playback_config)?);
current_player_channels = target_channels;
}
let now = now_us();
if stream_start_ts == 0 {
stream_start_ts = now;
stream_start_seq = seq;
}
if active_slaves.is_empty() {
// 情况 1: 没有从节点,本地立体声播放
let mut pcm = Vec::with_capacity(config.frame_size * 2);
for i in 0..config.frame_size {
let l = i16::from_le_bytes([raw_buf[i * 4], raw_buf[i * 4 + 1]]);
let r = i16::from_le_bytes([raw_buf[i * 4 + 2], raw_buf[i * 4 + 3]]);
pcm.push(l);
pcm.push(r);
}
if let Some(p) = &player {
p.write(&pcm)?;
}
} else {
// 情况 2: 有从节点,主从同步
let mut local_pcm = Vec::with_capacity(config.frame_size);
let mut remote_pcm = Vec::with_capacity(config.frame_size);
// 提取左右声道 (假设当前逻辑只处理一个从节点的情况,或所有从节点角色一致)
// 如果有多个从节点角色不同,这里需要更复杂的逻辑
let slave_role = active_slaves[0].role;
for i in 0..config.frame_size {
let l = i16::from_le_bytes([raw_buf[i * 4], raw_buf[i * 4 + 1]]);
let r = i16::from_le_bytes([raw_buf[i * 4 + 2], raw_buf[i * 4 + 3]]);
if master_role == ChannelRole::Left {
local_pcm.push(l);
} else {
local_pcm.push(r);
}
if slave_role == ChannelRole::Left {
remote_pcm.push(l);
} else {
remote_pcm.push(r);
}
}
// 编码并发送给所有从节点
let len = mono_codec.encode(&remote_pcm, &mut opus_out)?;
let target_ts = stream_start_ts
+ ((seq - stream_start_seq) as u128 * frame_duration_us)
+ delay_us;
let packet = AudioPacket {
seq,
timestamp: target_ts,
data: opus_out[..len].to_vec(),
};
let bytes = postcard::to_allocvec(&packet)?;
for slave in &active_slaves {
let _ = audio_socket.send_to(&bytes, slave.udp_addr).await;
}
// 本地回放同步
let now = now_us();
if now < target_ts {
let wait = target_ts - now;
if wait > 1000 {
tokio::time::sleep(Duration::from_micros(wait as u64)).await;
}
}
if let Some(p) = &player {
p.write(&local_pcm)?;
}
}
seq += 1;
}
// 重置流计时
stream_start_ts = 0;
}
}
@@ -51,19 +218,16 @@ pub async fn run_master(role: ChannelRole) -> Result<()> {
async fn handle_master_session(
mut control: ControlConnection,
audio_socket: Arc<tokio::net::UdpSocket>,
master_role: ChannelRole,
slaves: Arc<Mutex<Vec<SlaveSession>>>,
client_tcp_addr: String,
) -> Result<()> {
let mut buf = [0u8; 1024];
#[allow(unused_assignments)]
let mut slave_role = ChannelRole::Left;
// 握手
let pkt = control.recv_packet(&mut buf).await?;
match pkt {
ControlPacket::ClientIdentify { role } => slave_role = role,
_ => return Err(anyhow::anyhow!("无效的握手协议")),
let slave_role = match pkt {
ControlPacket::ClientIdentify { role } => role,
_ => return Err(anyhow!("无效的握手协议")),
};
let hello = ControlPacket::ServerHello {
@@ -81,149 +245,56 @@ async fn handle_master_session(
slave_role.to_string(),
);
// 配置音频
let config = AudioConfig {
sample_rate: 48000,
channels: 2,
frame_size: 960,
bitrate: 64000,
..AudioConfig::default()
// 添加到从节点列表
let session = SlaveSession {
udp_addr: client_udp_addr,
role: slave_role,
};
{
let mut s = slaves.lock().await;
s.push(session.clone());
}
let mono_config = AudioConfig {
channels: 1,
..config.clone()
};
let mut codec = OpusCodec::new(&mono_config)?;
let playback_config = AudioConfig {
channels: 1,
playback_device: "plug:original_default".into(),
..config.clone()
};
let player = AudioPlayer::new(&playback_config)?;
let mut raw_buf = vec![0u8; config.frame_size * 2 * 2];
let mut opus_out = vec![0u8; 1500];
let mut seq = 0u32;
let delay_us = 200_000; // 200ms 延迟,确保主从节点音频同步
let frame_duration_us =
(config.frame_size as f64 / config.sample_rate as f64 * 1_000_000.0) as u128;
// 分离 TCP 读写,以便在不同任务中使用
// 分离 TCP 读写,处理控制消息和心跳
let (mut tcp_rx, mut tcp_tx) = control.split();
let (stop_tx, mut stop_rx) = tokio::sync::mpsc::channel::<()>(1);
// 处理来自从节点的控制消息
tokio::spawn(async move {
let mut buf = [0u8; 1024];
loop {
match tcp_rx.read(&mut buf).await {
Ok(0) | Err(_) => {
let _ = stop_tx.send(()).await;
println!(
"❌ 从节点已断开: {} {}",
client_tcp_addr,
slave_role.to_string(),
);
break;
}
Ok(n) => {
if let Ok(ControlPacket::Ping { client_ts, seq }) =
postcard::from_bytes(&buf[..n])
let mut buf = [0u8; 1024];
loop {
match tcp_rx.read(&mut buf).await {
Ok(0) | Err(_) => {
break;
}
Ok(n) => {
if let Ok(ControlPacket::Ping { client_ts, seq }) = postcard::from_bytes(&buf[..n])
{
let pong = ControlPacket::Pong {
client_ts,
server_ts: now_us(),
seq,
};
if tcp_tx
.write_all(&postcard::to_allocvec(&pong).unwrap())
.await
.is_err()
{
let pong = ControlPacket::Pong {
client_ts,
server_ts: now_us(),
seq,
};
if tcp_tx
.write_all(&postcard::to_allocvec(&pong).unwrap())
.await
.is_err()
{
let _ = stop_tx.send(()).await;
break;
}
break;
}
}
}
}
});
loop {
// 打开 FIFO
let mut fifo = tokio::select! {
_ = stop_rx.recv() => return Ok(()),
f = tokio::fs::File::open(AlsaRedirector::fifo_path()) => f?,
};
let mut stream_start_ts = 0;
let stream_start_seq = seq;
loop {
// 从 FIFO 读取
let read_res = tokio::select! {
_ = stop_rx.recv() => return Ok(()),
res = fifo.read_exact(&mut raw_buf) => res,
};
if let Err(_) = read_res {
// todo 继续等待音频流继续播放
break;
}
let now = now_us();
if stream_start_ts == 0 {
stream_start_ts = now;
}
let mut local_pcm = Vec::with_capacity(config.frame_size);
let mut remote_pcm = Vec::with_capacity(config.frame_size);
// 提取左右声道
for i in 0..config.frame_size {
let l = i16::from_le_bytes([raw_buf[i * 4], raw_buf[i * 4 + 1]]);
let r = i16::from_le_bytes([raw_buf[i * 4 + 2], raw_buf[i * 4 + 3]]);
if master_role == ChannelRole::Left {
local_pcm.push(l);
} else {
local_pcm.push(r);
}
if slave_role == ChannelRole::Left {
remote_pcm.push(l);
} else {
remote_pcm.push(r);
}
}
// 编码并发送给从节点
let len = codec.encode(&remote_pcm, &mut opus_out)?;
let target_ts =
stream_start_ts + ((seq - stream_start_seq) as u128 * frame_duration_us) + delay_us;
let packet = AudioPacket {
seq,
timestamp: target_ts,
data: opus_out[..len].to_vec(),
};
let bytes = postcard::to_allocvec(&packet)?;
if let Err(e) = audio_socket.send_to(&bytes, client_udp_addr).await {
return Err(anyhow::anyhow!("UDP 发送错误: {:?}", e));
}
// 本地回放同步
let now = now_us();
if now < target_ts {
let wait = target_ts - now;
if wait > 1000 {
tokio::time::sleep(Duration::from_micros(wait as u64)).await;
}
}
player.write(&local_pcm)?;
seq += 1;
}
}
println!(
"❌ 从节点已断开: {} {}",
client_tcp_addr,
slave_role.to_string(),
);
// 从列表中移除
{
let mut s = slaves.lock().await;
s.retain(|x| x.udp_addr != client_udp_addr);
}
Ok(())
}