fix(xiaozhi): 网络异常后 ws 重新连接
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@@ -3,7 +3,9 @@ import json
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import websockets
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from xiaozhi.ref import get_xiaozhi
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from xiaozhi.services.protocols.protocol import Protocol
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from xiaozhi.services.protocols.typing import DeviceState
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from xiaozhi.utils.config import ConfigManager
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@@ -27,9 +29,20 @@ class WebsocketProtocol(Protocol):
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self.CLIENT_ID = self.config.get_client_id()
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self.DEVICE_ID = self.config.get_device_id()
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async def _close_websocket(self):
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if self.websocket:
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try:
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await self.websocket.close()
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self.websocket = None
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self.connected = False
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except Exception:
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pass
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async def connect(self) -> bool:
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"""连接到WebSocket服务器"""
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try:
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await self._close_websocket()
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# 在连接时创建 Event,确保在正确的事件循环中
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self.hello_received = asyncio.Event()
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@@ -72,7 +85,6 @@ class WebsocketProtocol(Protocol):
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if self.on_network_error:
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self.on_network_error("等待响应超时")
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return False
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except Exception as e:
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if self.on_network_error:
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self.on_network_error(f"无法连接服务: {str(e)}")
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@@ -95,14 +107,10 @@ class WebsocketProtocol(Protocol):
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pass
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elif self.on_incoming_audio:
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self.on_incoming_audio(message)
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except websockets.ConnectionClosed:
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except Exception:
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self.connected = False
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if self.on_audio_channel_closed:
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await self.on_audio_channel_closed()
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except Exception as e:
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self.connected = False
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if self.on_network_error:
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self.on_network_error(f"连接错误: {str(e)}")
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async def send_audio(self, frames: list[bytes]):
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"""发送音频数据"""
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@@ -112,9 +120,8 @@ class WebsocketProtocol(Protocol):
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try:
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for frame in frames:
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await self.websocket.send(frame)
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except Exception as e:
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if self.on_network_error:
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self.on_network_error(f"发送音频失败: {str(e)}")
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except Exception:
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pass
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async def send_text(self, message: str):
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"""发送文本消息"""
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@@ -122,24 +129,18 @@ class WebsocketProtocol(Protocol):
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try:
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await self.websocket.send(message)
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except Exception as e:
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await self.close_audio_channel()
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if self.on_network_error:
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self.on_network_error(f"发送消息失败: {str(e)}")
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raise e
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def is_audio_channel_opened(self) -> bool:
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"""检查音频通道是否打开"""
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return self.websocket is not None and self.connected
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async def open_audio_channel(self) -> bool:
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"""建立 WebSocket 连接
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_is_heartbeat_running = False
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如果尚未连接,则创建新的 WebSocket 连接
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Returns:
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bool: 连接是否成功
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"""
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if not self.connected:
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return await self.connect()
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return True
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async def open_audio_channel(self):
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if not self._is_heartbeat_running:
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self._is_heartbeat_running = True
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asyncio.create_task(self.heartbeat())
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await self.connect()
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async def _handle_server_hello(self, data: dict):
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"""处理服务器的 hello 消息
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@@ -157,7 +158,7 @@ class WebsocketProtocol(Protocol):
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# TODO 使用默认的 24k 采样率
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# xiaozhi-esp32-server 返回的参数是 16k 采样率,但实际用的是 24k 采样率
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# 获取音频参数
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# audio_params = data.get("audio_params")
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# if audio_params:
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@@ -194,3 +195,15 @@ class WebsocketProtocol(Protocol):
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await self.on_audio_channel_closed()
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except Exception:
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pass
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async def heartbeat(self):
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while True:
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if self.websocket and get_xiaozhi().device_state == DeviceState.IDLE:
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try:
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await self.send_text(
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json.dumps({"session_id": "", "type": "abort"})
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)
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except Exception:
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# 发送心跳失败,重新连接
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await self.open_audio_channel()
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await asyncio.sleep(1)
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@@ -134,6 +134,8 @@ class XiaoZhi:
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except Exception as e:
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self.alert("错误", f"初始化音频设备失败: {e}")
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threading.Thread(target=self._audio_input_event_trigger, daemon=True).start()
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def _initialize_display(self):
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"""初始化显示界面"""
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if get_env("CLI"):
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@@ -300,20 +302,12 @@ class XiaoZhi:
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async def _on_audio_channel_opened(self):
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"""音频通道打开回调"""
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self.set_device_state(DeviceState.IDLE)
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threading.Thread(target=self._audio_input_event_trigger, daemon=True).start()
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def _audio_input_event_trigger(self):
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"""音频输入事件触发器"""
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while self.running:
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try:
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if self.audio_codec.input_stream.is_active():
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self.events[EventType.AUDIO_INPUT_READY_EVENT].set()
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except OSError as e:
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if "Stream not open" in str(e):
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break
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except Exception:
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pass
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if self.audio_codec.input_stream.is_active():
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self.events[EventType.AUDIO_INPUT_READY_EVENT].set()
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time.sleep(0.01)
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async def _on_audio_channel_closed(self):
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