Files
xiaozhi-esp32-server/main/xiaozhi-server/core/utils/audioRateController.py
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184 lines
7.1 KiB
Python

import time
import asyncio
from collections import deque
from config.logger import setup_logging
TAG = __name__
logger = setup_logging()
class AudioRateController:
"""
音频速率控制器 - 按照60ms帧时长精确控制音频发送
解决高并发下的时间累积误差问题
"""
def __init__(self, frame_duration=60):
"""
Args:
frame_duration: 单个音频帧时长(毫秒),默认60ms
"""
self.frame_duration = frame_duration
self.queue = deque()
self.play_position = 0 # 虚拟播放位置(毫秒)
self.start_timestamp = None # 开始时间戳(只读,不修改)
self.pending_send_task = None
self.logger = logger
self.queue_empty_event = asyncio.Event() # 队列清空事件
self.queue_empty_event.set() # 初始为空状态
self.queue_has_data_event = asyncio.Event() # 队列数据事件
self._last_queue_empty_time = 0 # 上次队列清空的时间(秒)
def reset(self):
"""重置控制器状态"""
if self.pending_send_task and not self.pending_send_task.done():
self.pending_send_task.cancel()
# 取消任务后,任务会在下次事件循环时清理,无需阻塞等待
self.queue.clear()
self.play_position = 0
self.start_timestamp = None # 由首个音频包设置
self._last_queue_empty_time = 0 # 重置时间
# 相关事件处理
self.queue_empty_event.set()
self.queue_has_data_event.clear()
def add_audio(self, opus_packet):
"""添加音频包到队列"""
# 如果队列之前为空,需要调整时间戳以保持播放时间连续
# 这样工具调用等待期间,新加入的音频不会提前播放
# 如果间隔很短(<1帧),说明是正常的流式传输,不需要重置
if len(self.queue) == 0 and self.play_position > 0:
elapsed_since_empty = (time.monotonic() - self._last_queue_empty_time) * 1000
# 只有间隔超过1帧时长,才认为是真正的"暂停恢复"
if elapsed_since_empty >= self.frame_duration:
self.start_timestamp = time.monotonic() - (self.play_position / 1000)
self.logger.bind(tag=TAG).debug(
f"队列从空恢复,重置时间戳,当前播放位置: {self.play_position}ms,间隔: {elapsed_since_empty:.0f}ms"
)
self.queue.append(("audio", opus_packet))
# 相关事件处理
self.queue_empty_event.clear()
self.queue_has_data_event.set()
def add_message(self, message_callback):
"""
添加消息到队列(立即发送,不占用播放时间)
Args:
message_callback: 消息发送回调函数 async def()
"""
if len(self.queue) == 0 and self.play_position > 0:
elapsed_since_empty = (time.monotonic() - self._last_queue_empty_time) * 1000
if elapsed_since_empty >= self.frame_duration:
self.start_timestamp = time.monotonic() - (self.play_position / 1000)
self.logger.bind(tag=TAG).debug(
f"队列从空恢复,重置时间戳,当前播放位置: {self.play_position}ms,间隔: {elapsed_since_empty:.0f}ms"
)
self.queue.append(("message", message_callback))
# 相关事件处理
self.queue_empty_event.clear()
self.queue_has_data_event.set()
def _get_elapsed_ms(self):
"""获取已经过的时间(毫秒)"""
if self.start_timestamp is None:
return 0
return (time.monotonic() - self.start_timestamp) * 1000
async def check_queue(self, send_audio_callback):
"""
检查队列并按时发送音频/消息
Args:
send_audio_callback: 发送音频的回调函数 async def(opus_packet)
"""
while self.queue:
item = self.queue[0]
item_type = item[0]
if item_type == "message":
# 消息类型:立即发送,不占用播放时间
_, message_callback = item
self.queue.popleft()
try:
await message_callback()
except Exception as e:
self.logger.bind(tag=TAG).error(f"发送消息失败: {e}")
raise
elif item_type == "audio":
if self.start_timestamp is None:
self.start_timestamp = time.monotonic()
_, opus_packet = item
# 循环等待直到时间到达
while True:
# 计算时间差
elapsed_ms = self._get_elapsed_ms()
output_ms = self.play_position
if elapsed_ms < output_ms:
# 还不到发送时间,计算等待时长
wait_ms = output_ms - elapsed_ms
# 等待后继续检查(允许被中断)
try:
await asyncio.sleep(wait_ms / 1000)
except asyncio.CancelledError:
self.logger.bind(tag=TAG).debug("音频发送任务被取消")
raise
# 等待结束后重新检查时间(循环回到 while True)
else:
# 时间已到,跳出等待循环
break
# 时间已到,从队列移除并发送
self.queue.popleft()
self.play_position += self.frame_duration
try:
await send_audio_callback(opus_packet)
except Exception as e:
self.logger.bind(tag=TAG).error(f"发送音频失败: {e}")
raise
# 队列处理完后清除事件
self.queue_empty_event.set()
self.queue_has_data_event.clear()
self._last_queue_empty_time = time.monotonic() # 记录队列清空时间
def start_sending(self, send_audio_callback):
"""
启动异步发送任务
Args:
send_audio_callback: 发送音频的回调函数
Returns:
asyncio.Task: 发送任务
"""
async def _send_loop():
try:
while True:
# 等待队列数据事件,不轮询等待占用CPU
await self.queue_has_data_event.wait()
await self.check_queue(send_audio_callback)
except asyncio.CancelledError:
self.logger.bind(tag=TAG).debug("音频发送循环已停止")
except Exception as e:
self.logger.bind(tag=TAG).error(f"音频发送循环异常: {e}")
self.pending_send_task = asyncio.create_task(_send_loop())
return self.pending_send_task
def stop_sending(self):
"""停止发送任务"""
if self.pending_send_task and not self.pending_send_task.done():
self.pending_send_task.cancel()
self.logger.bind(tag=TAG).debug("已取消音频发送任务")