add:live2d增加可切换的男性角色

This commit is contained in:
rainv123
2026-01-30 17:59:06 +08:00
parent e3088f4410
commit ba2749430f
52 changed files with 20497 additions and 29 deletions
+338 -20
View File
@@ -12,7 +12,42 @@ class Live2DManager {
this.audioContext = null;
this.analyser = null;
this.dataArray = null;
this.lastEmotionActionTime = null; // 上次情绪触发动作的时间
this.lastEmotionActionTime = null;
this.currentModelName = null;
// 模型特定配置
this.modelConfig = {
'hiyori_pro_zh': {
mouthParam: 'ParamMouthOpenY',
mouthAmplitude: 1.0,
mouthThresholds: { low: 0.3, high: 0.7 },
motionMap: {
'FlickUp': 'FlickUp',
'FlickDown': 'FlickDown',
'Tap': 'Tap',
'Tap@Body': 'Tap@Body',
'Flick': 'Flick',
'Flick@Body': 'Flick@Body'
}
},
'natori_pro_zh': {
mouthParam: 'ParamMouthOpenY',
mouthAmplitude: 1.0,
mouthThresholds: { low: 0.1, high: 0.4 },
mouthFormParam: 'ParamMouthForm',
mouthFormAmplitude: 1.0,
mouthForm2Param: 'ParamMouthForm2',
mouthForm2Amplitude: 0.8,
motionMap: {
'FlickUp': 'FlickUp',
'FlickDown': 'Flick@Body',
'Tap': 'Tap',
'Tap@Body': 'Tap@Head',
'Flick': 'Tap',
'Flick@Body': 'Flick@Body'
}
}
};
// 情绪到动作的映射
this.emotionToActionMap = {
@@ -67,10 +102,33 @@ class Live2DManager {
const currentPath = window.location.pathname;
const lastSlashIndex = currentPath.lastIndexOf('/');
const basePath = currentPath.substring(0, lastSlashIndex + 1);
const modelPath = basePath + 'hiyori_pro_zh/runtime/hiyori_pro_t11.model3.json';
// 从 localStorage 读取上次选择的模型,如果没有则使用默认
const savedModelName = localStorage.getItem('live2dModel') || 'hiyori_pro_zh';
const modelFileMap = {
'hiyori_pro_zh': 'hiyori_pro_t11.model3.json',
'natori_pro_zh': 'natori_pro_t06.model3.json'
};
const modelFileName = modelFileMap[savedModelName] || 'hiyori_pro_t11.model3.json';
const modelPath = basePath + 'resources/' + savedModelName + '/runtime/' + modelFileName;
this.live2dModel = await PIXI.live2d.Live2DModel.from(modelPath);
this.live2dApp.stage.addChild(this.live2dModel);
// 保存当前模型名称
this.currentModelName = savedModelName;
// 更新下拉框显示
const modelSelect = document.getElementById('live2dModelSelect');
if (modelSelect) {
modelSelect.value = savedModelName;
}
// 设置模型特定的嘴部参数名
if (this.modelConfig[savedModelName]) {
this.mouthParam = this.modelConfig[savedModelName].mouthParam || 'ParamMouthOpenY';
}
// 设置模型属性
this.live2dModel.scale.set(0.33);
this.live2dModel.x = (window.innerWidth - this.live2dModel.width) * 0.5;
@@ -364,33 +422,88 @@ class Live2DManager {
if (internal && internal.coreModel) {
const coreModel = internal.coreModel;
// 获取音频分贝值
let mouthValue = 0;
let mouthOpenY = 0;
let mouthForm = 0;
let mouthForm2 = 0;
let average = 0;
if (this.analyser && this.dataArray) {
this.analyser.getByteFrequencyData(this.dataArray);
average = this.dataArray.reduce((a, b) => a + b) / this.dataArray.length;
// 优化音量映射函数,使中等音量范围变化更明显
// 使用S形曲线函数,在中等音量范围有更好的响应
const normalizedVolume = average / 255;
// S形曲线:在0.3-0.7范围内有最大的斜率(变化最明显)
if (normalizedVolume < 0.3) {
// 低音量:缓慢增长
mouthValue = Math.pow(normalizedVolume / 0.3, 1.5) * 0.3;
} else if (normalizedVolume < 0.7) {
// 中等音量:线性增长,变化最明显
mouthValue = 0.3 + (normalizedVolume - 0.3) / 0.4 * 0.5;
} else {
// 高音量:缓慢接近最大值
mouthValue = 0.8 + Math.pow((normalizedVolume - 0.7) / 0.3, 1.2) * 0.2;
// 获取模型特定的阈值
let lowThreshold = 0.3;
let highThreshold = 0.7;
if (this.currentModelName && this.modelConfig[this.currentModelName]) {
lowThreshold = this.modelConfig[this.currentModelName].mouthThresholds?.low || 0.3;
highThreshold = this.modelConfig[this.currentModelName].mouthThresholds?.high || 0.7;
}
// 确保嘴部参数在0-1范围内
mouthValue = Math.min(Math.max(mouthValue, 0), 1);
// 使用模型特定的阈值进行映射
let minOpenY = 0.1;
if (this.currentModelName && this.modelConfig[this.currentModelName]) {
minOpenY = this.modelConfig[this.currentModelName].mouthMinOpenY || 0.1;
}
if (normalizedVolume < lowThreshold) {
mouthOpenY = minOpenY + Math.pow(normalizedVolume / lowThreshold, 1.5) * (0.4 - minOpenY);
} else if (normalizedVolume < highThreshold) {
mouthOpenY = 0.4 + (normalizedVolume - lowThreshold) / (highThreshold - lowThreshold) * 0.4;
} else {
mouthOpenY = 0.8 + Math.pow((normalizedVolume - highThreshold) / (1 - highThreshold), 1.2) * 0.2;
}
// 应用模型特定的嘴部开合幅度
let amplitudeMultiplier = 1.0;
let maxOpenY = 2.5;
if (this.currentModelName && this.modelConfig[this.currentModelName]) {
amplitudeMultiplier = this.modelConfig[this.currentModelName].mouthAmplitude;
maxOpenY = this.modelConfig[this.currentModelName].maxOpenY || 2.5;
}
mouthOpenY = mouthOpenY * amplitudeMultiplier;
mouthOpenY = Math.min(Math.max(mouthOpenY, 0), maxOpenY);
// 计算嘴型参数(仅对支持嘴型变化的模型)
if (this.currentModelName && this.modelConfig[this.currentModelName]?.mouthFormParam) {
const config = this.modelConfig[this.currentModelName];
const formAmplitude = config.mouthFormAmplitude || 0.5;
const form2Amplitude = config.mouthForm2Amplitude || 0;
// 嘴型随音量变化:
// 低音量:嘴型偏"一"字(负值)
// 高音量:嘴型偏"o"字(正值)
// 音量=0时:嘴型=0(自然状态)
mouthForm = (normalizedVolume - 0.5) * 2 * formAmplitude;
mouthForm = Math.max(-formAmplitude, Math.min(formAmplitude, mouthForm));
// 第二嘴型参数(natori特有)
if (config.mouthForm2Param) {
mouthForm2 = (normalizedVolume - 0.3) * 2 * form2Amplitude;
mouthForm2 = Math.max(-form2Amplitude, Math.min(form2Amplitude, mouthForm2));
}
}
// 调试日志:输出嘴部参数
console.log(`[Live2D] 模型: ${this.currentModelName || 'unknown'}, 音量: ${average?.toFixed(0)}, OpenY: ${mouthOpenY.toFixed(3)}, Form: ${mouthForm.toFixed(3)}, Form2: ${mouthForm2.toFixed(3)}`);
}
coreModel.setParameterValueById(this.mouthParam, mouthValue);
// 设置嘴部开合参数
coreModel.setParameterValueById(this.mouthParam, mouthOpenY);
// 设置嘴型参数(仅对支持嘴型变化的模型)
if (this.currentModelName && this.modelConfig[this.currentModelName]?.mouthFormParam) {
const config = this.modelConfig[this.currentModelName];
const formParam = config.mouthFormParam;
coreModel.setParameterValueById(formParam, mouthForm);
// 设置第二嘴型参数(natori特有)
if (config.mouthForm2Param) {
coreModel.setParameterValueById(config.mouthForm2Param, mouthForm2);
}
}
coreModel.update();
}
this.mouthAnimationId = requestAnimationFrame(() => this.animateMouth());
@@ -473,12 +586,129 @@ class Live2DManager {
motion(name) {
try {
if (!this.live2dModel) return;
this.live2dModel.motion(name);
// 根据当前模型获取对应的动作名称
let actualMotionName = name;
if (this.currentModelName && this.modelConfig[this.currentModelName]) {
const motionMap = this.modelConfig[this.currentModelName].motionMap;
actualMotionName = motionMap[name] || name;
}
this.live2dModel.motion(actualMotionName);
} catch (error) {
console.error('触发动作失败:', error);
}
}
/**
* 设置模型交互事件
*/
setupModelInteractions() {
if (!this.live2dModel) return;
this.live2dModel.interactive = true;
this.live2dModel.on('doublehit', (args) => {
const area = Array.isArray(args) ? args[0] : args;
if (area === 'Body') {
this.motion('Flick@Body');
} else if (area === 'Head' || area === 'Face') {
this.motion('Flick');
}
const app = window.chatApp;
const payload = JSON.stringify({ type: 'live2d', event: 'doublehit', area });
if (app && app.dataChannel && app.dataChannel.readyState === 'open') {
app.dataChannel.send(payload);
}
});
this.live2dModel.on('singlehit', (args) => {
const area = Array.isArray(args) ? args[0] : args;
if (area === 'Body') {
this.motion('Tap@Body');
} else if (area === 'Head' || area === 'Face') {
this.motion('Tap');
}
const app = window.chatApp;
const payload = JSON.stringify({ type: 'live2d', event: 'singlehit', area });
if (app && app.dataChannel && app.dataChannel.readyState === 'open') {
app.dataChannel.send(payload);
}
});
this.live2dModel.on('swipe', (args) => {
const area = Array.isArray(args) ? args[0] : args;
const dir = Array.isArray(args) ? args[1] : undefined;
if (area === 'Body') {
if (dir === 'up') {
this.motion('FlickUp');
} else if (dir === 'down') {
this.motion('FlickDown');
}
}
const app = window.chatApp;
const payload = JSON.stringify({ type: 'live2d', event: 'swipe', area, dir });
if (app && app.dataChannel && app.dataChannel.readyState === 'open') {
app.dataChannel.send(payload);
}
});
this.live2dModel.on('pointerdown', (event) => {
try {
const global = event.data.global;
const bounds = this.live2dModel.getBounds();
if (!bounds || !bounds.contains(global.x, global.y)) return;
const relX = (global.x - bounds.x) / (bounds.width || 1);
const relY = (global.y - bounds.y) / (bounds.height || 1);
let area = '';
if (relX >= 0.4 && relX <= 0.6) {
if (relY <= 0.15) {
area = 'Head';
} else if (relY >= 0.7) {
area = 'Body';
}
}
if (!area) return;
const now = Date.now();
const dt = now - (this._lastClickTime || 0);
const dx = global.x - (this._lastClickPos?.x || 0);
const dy = global.y - (this._lastClickPos?.y || 0);
const dist = Math.hypot(dx, dy);
if (this._lastClickTime && dt <= this._doubleClickMs && dist <= this._doubleClickDist) {
if (this._singleClickTimer) {
clearTimeout(this._singleClickTimer);
this._singleClickTimer = null;
}
this.live2dModel.emit('doublehit', area);
this._lastClickTime = null;
this._lastClickPos = null;
} else {
this._lastClickTime = now;
this._lastClickPos = { x: global.x, y: global.y };
this._singleClickTimer = setTimeout(() => {
this._singleClickTimer = null;
this.live2dModel.emit('singlehit', area);
}, this._doubleClickMs);
}
} catch (e) {
console.warn('pointerdown 处理出错:', e);
}
});
}
/**
* 清理资源
*/
@@ -500,6 +730,94 @@ class Live2DManager {
}
this.live2dModel = null;
}
/**
* 切换 Live2D 模型
* @param {string} modelName - 模型目录名称,如 'hiyori_pro_zh'、'natori_pro_zh'
* @returns {Promise<boolean>} - 切换是否成功
*/
async switchModel(modelName) {
try {
// 获取模型文件名映射
const modelFileMap = {
'hiyori_pro_zh': 'hiyori_pro_t11.model3.json',
'natori_pro_zh': 'natori_pro_t06.model3.json',
'chitose': 'chitose.model3.json',
'haru_greeter_pro_jp': 'haru_greeter_t05.model3.json'
};
const modelFileName = modelFileMap[modelName];
if (!modelFileName) {
console.error('未知的模型名称:', modelName);
return false;
}
// 获取基础路径
const currentPath = window.location.pathname;
const lastSlashIndex = currentPath.lastIndexOf('/');
const basePath = currentPath.substring(0, lastSlashIndex + 1);
const modelPath = basePath + 'resources/' + modelName + '/runtime/' + modelFileName;
// 如果已存在模型,先移除
if (this.live2dModel) {
this.live2dApp.stage.removeChild(this.live2dModel);
this.live2dModel.destroy();
this.live2dModel = null;
}
// 显示加载状态
const app = window.chatApp;
if (app) {
app.setModelLoadingStatus(true);
}
// 加载新模型
this.live2dModel = await PIXI.live2d.Live2DModel.from(modelPath);
this.live2dApp.stage.addChild(this.live2dModel);
// 设置模型属性
this.live2dModel.scale.set(0.33);
this.live2dModel.x = (window.innerWidth - this.live2dModel.width) * 0.5;
this.live2dModel.y = -50;
// 重新绑定交互事件
this.setupModelInteractions();
// 隐藏加载状态
if (app) {
app.setModelLoadingStatus(false);
}
// 保存当前模型名称
this.currentModelName = modelName;
// 设置模型特定的嘴部参数名
if (this.modelConfig[modelName]) {
this.mouthParam = this.modelConfig[modelName].mouthParam || 'ParamMouthOpenY';
}
// 保存到 localStorage
localStorage.setItem('live2dModel', modelName);
// 更新下拉框显示
const modelSelect = document.getElementById('live2dModelSelect');
if (modelSelect) {
modelSelect.value = modelName;
}
console.log('模型切换成功:', modelName);
return true;
} catch (error) {
console.error('切换模型失败:', error);
const app = window.chatApp;
if (app) {
app.setModelLoadingStatus(false);
}
return false;
}
}
}
// 导出全局实例
+46 -1
View File
@@ -11,7 +11,7 @@ class UIController {
this.visualizerCanvas = null;
this.visualizerContext = null;
this.audioStatsTimer = null;
this.currentBackgroundIndex = 0;
this.currentBackgroundIndex = localStorage.getItem('backgroundIndex') ? parseInt(localStorage.getItem('backgroundIndex')) : 0;
this.backgroundImages = ['1.png', '2.png', '3.png'];
// Bind methods
@@ -20,6 +20,7 @@ class UIController {
this.updateDialButton = this.updateDialButton.bind(this);
this.addChatMessage = this.addChatMessage.bind(this);
this.switchBackground = this.switchBackground.bind(this);
this.switchLive2DModel = this.switchLive2DModel.bind(this);
this.showModal = this.showModal.bind(this);
this.hideModal = this.hideModal.bind(this);
this.switchTab = this.switchTab.bind(this);
@@ -51,6 +52,12 @@ class UIController {
// Initialize status display
this.updateConnectionUI(false);
// Apply saved background
const backgroundContainer = document.querySelector('.background-container');
if (backgroundContainer) {
backgroundContainer.style.backgroundImage = `url('./images/${this.backgroundImages[this.currentBackgroundIndex]}')`;
}
this.updateDialButton(false);
console.log('UIController init completed');
@@ -82,6 +89,14 @@ class UIController {
backgroundBtn.addEventListener('click', this.switchBackground);
}
// Model switch button
const switchModelBtn = document.getElementById('switchModelBtn');
if (switchModelBtn) {
switchModelBtn.addEventListener('click', () => {
this.switchLive2DModel();
});
}
// Dial button
const dialBtn = document.getElementById('dialBtn');
if (dialBtn) {
@@ -324,6 +339,36 @@ class UIController {
if (backgroundContainer) {
backgroundContainer.style.backgroundImage = `url('./images/${this.backgroundImages[this.currentBackgroundIndex]}')`;
}
localStorage.setItem('backgroundIndex', this.currentBackgroundIndex);
}
// Switch Live2D model
switchLive2DModel() {
const modelSelect = document.getElementById('live2dModelSelect');
if (!modelSelect) {
console.error('模型选择下拉框不存在');
return;
}
const selectedModel = modelSelect.value;
const app = window.chatApp;
if (app && app.live2dManager) {
app.live2dManager.switchModel(selectedModel)
.then(success => {
if (success) {
this.addChatMessage(`已切换到模型: ${selectedModel}`, false);
} else {
this.addChatMessage('模型切换失败', false);
}
})
.catch(error => {
console.error('模型切换错误:', error);
this.addChatMessage('模型切换出错', false);
});
} else {
this.addChatMessage('Live2D管理器未初始化', false);
}
}
// Show modal