Files
open-xiaoai/examples/stereo/src/net/network.rs
T

127 lines
3.3 KiB
Rust

use crate::net::protocol::{AudioPacket, ControlPacket};
use anyhow::{Context, Result};
use std::net::SocketAddr;
use std::sync::Arc;
use tokio::io::{AsyncReadExt, AsyncWriteExt};
use tokio::net::{TcpListener, TcpStream, UdpSocket};
/// UDP 音频传输
pub struct AudioSocket {
socket: Arc<UdpSocket>,
}
impl AudioSocket {
pub async fn bind() -> Result<Self> {
let socket = UdpSocket::bind("0.0.0.0:0").await?;
Ok(Self {
socket: Arc::new(socket),
})
}
pub fn local_port(&self) -> Result<u16> {
Ok(self.socket.local_addr()?.port())
}
pub async fn send_packet(&self, packet: &AudioPacket, target: SocketAddr) -> Result<()> {
let bytes = postcard::to_allocvec(packet)?;
self.socket.send_to(&bytes, target).await?;
Ok(())
}
pub async fn recv_packet(&self, buf: &mut [u8]) -> Result<(AudioPacket, SocketAddr)> {
let (len, addr) = self.socket.recv_from(buf).await?;
let packet = postcard::from_bytes(&buf[..len])?;
Ok((packet, addr))
}
pub async fn punch(&self, target: SocketAddr) -> Result<()> {
self.socket.send_to(&[0u8; 1], target).await?;
Ok(())
}
pub fn clone_inner(&self) -> Arc<UdpSocket> {
self.socket.clone()
}
}
/// TCP 控制连接
pub struct ControlConnection {
stream: TcpStream,
}
impl ControlConnection {
pub fn new(stream: TcpStream) -> Self {
Self { stream }
}
pub async fn send_packet(&mut self, packet: &ControlPacket) -> Result<()> {
let bytes = postcard::to_allocvec(packet)?;
self.stream.write_all(&bytes).await?;
Ok(())
}
pub async fn recv_packet(&mut self, buf: &mut [u8]) -> Result<ControlPacket> {
let len = self.stream.read(buf).await?;
if len == 0 {
return Err(anyhow::anyhow!("连接已关闭"));
}
let packet = postcard::from_bytes(&buf[..len])?;
Ok(packet)
}
pub fn split(
self,
) -> (
tokio::net::tcp::OwnedReadHalf,
tokio::net::tcp::OwnedWriteHalf,
) {
self.stream.into_split()
}
}
/// 主节点网络管理器
pub struct MasterNetwork {
listener: TcpListener,
audio: AudioSocket,
}
impl MasterNetwork {
pub async fn setup(port: u16) -> Result<Self> {
let listener = TcpListener::bind(format!("0.0.0.0:{}", port)).await?;
let audio = AudioSocket::bind().await?;
Ok(Self { listener, audio })
}
pub async fn accept(&self) -> Result<(ControlConnection, SocketAddr)> {
let (stream, addr) = self.listener.accept().await?;
Ok((ControlConnection::new(stream), addr))
}
pub fn audio_socket(&self) -> &AudioSocket {
&self.audio
}
}
/// 从节点网络管理器
pub struct SlaveNetwork {
control: ControlConnection,
audio: AudioSocket,
}
impl SlaveNetwork {
pub async fn connect(master_addr: SocketAddr) -> Result<Self> {
let stream = TcpStream::connect(master_addr)
.await
.context(format!("无法连接到主节点 TCP 地址: {}", master_addr))?;
let audio = AudioSocket::bind().await?;
Ok(Self {
control: ControlConnection::new(stream),
audio,
})
}
pub fn split(self) -> (ControlConnection, AudioSocket) {
(self.control, self.audio)
}
}