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open-xiaoai/packages/client-v2/src/net/jitter_buffer.rs
T

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9.7 KiB
Rust

//! # Jitter Buffer - 抖动缓冲区
//!
//! 用于音频流的抖动缓冲和包重排序。
//!
//! ## 功能
//! - 自适应缓冲区大小
//! - 乱序包重排
//! - 丢包检测和统计
//! - 延迟统计
use crate::net::protocol::AudioPacket;
use std::cmp::Ordering;
use std::collections::{BTreeMap, VecDeque};
impl PartialEq for AudioPacket {
fn eq(&self, other: &Self) -> bool {
self.timestamp == other.timestamp
}
}
impl Eq for AudioPacket {}
impl Ord for AudioPacket {
fn cmp(&self, other: &Self) -> Ordering {
other.timestamp.cmp(&self.timestamp)
}
}
impl PartialOrd for AudioPacket {
fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
Some(self.cmp(other))
}
}
/// Jitter Buffer 统计信息
#[derive(Debug, Clone, Default)]
pub struct JitterStats {
/// 总接收包数
pub received: u64,
/// 总丢包数
pub lost: u64,
/// 总播放包数
pub played: u64,
/// 迟到的包数(到达时已过播放时间)
pub late: u64,
/// 重复包数
pub duplicate: u64,
/// 当前缓冲区大小(包数)
pub buffer_size: usize,
/// 最小延迟(微秒)
pub min_delay: u128,
/// 最大延迟(微秒)
pub max_delay: u128,
/// 平均延迟(微秒)
pub avg_delay: u128,
}
impl JitterStats {
/// 计算丢包率(百分比)
pub fn loss_rate(&self) -> f64 {
if self.received + self.lost == 0 {
return 0.0;
}
(self.lost as f64 / (self.received + self.lost) as f64) * 100.0
}
}
/// Jitter Buffer 配置
#[derive(Debug, Clone)]
pub struct JitterConfig {
/// 最小缓冲区大小(包数)
pub min_buffer_size: usize,
/// 最大缓冲区大小(包数)
pub max_buffer_size: usize,
/// 目标缓冲区大小(包数)
pub target_buffer_size: usize,
/// 自适应调整间隔(包数)
pub adapt_interval: usize,
/// 最大容忍延迟(微秒)
pub max_tolerable_delay: u128,
}
impl Default for JitterConfig {
fn default() -> Self {
Self {
min_buffer_size: 2,
max_buffer_size: 20,
target_buffer_size: 5,
adapt_interval: 50,
max_tolerable_delay: 100_000, // 100ms
}
}
}
/// Jitter Buffer - 用于音频流的抖动缓冲
pub struct JitterBuffer {
/// 配置
config: JitterConfig,
/// 缓冲区(按时间戳排序)
buffer: BTreeMap<u128, AudioPacket>,
/// 统计信息
stats: JitterStats,
/// 期望的下一个序列号
expected_seq: u32,
/// 是否已接收第一个包
first_packet_received: bool,
/// 延迟样本窗口(用于自适应)
delay_samples: VecDeque<u128>,
/// 自适应计数器
adapt_counter: usize,
/// 上次播放的时间戳
last_played_timestamp: u128,
}
impl JitterBuffer {
/// 创建新的 Jitter Buffer
pub fn new(config: JitterConfig) -> Self {
Self {
config,
buffer: BTreeMap::new(),
stats: JitterStats::default(),
expected_seq: 0,
first_packet_received: false,
delay_samples: VecDeque::with_capacity(100),
adapt_counter: 0,
last_played_timestamp: 0,
}
}
/// 使用默认配置创建
pub fn default() -> Self {
Self::new(JitterConfig::default())
}
/// 插入音频包
pub fn push(&mut self, packet: AudioPacket, arrival_time: u128) {
// 检测重复包
if self.buffer.contains_key(&packet.timestamp) {
self.stats.duplicate += 1;
return;
}
// 初始化序列号
if !self.first_packet_received {
self.expected_seq = packet.seq.wrapping_add(1);
self.first_packet_received = true;
} else {
// 检测丢包
let seq_diff = packet.seq.wrapping_sub(self.expected_seq);
if seq_diff > 0 && seq_diff < 1000 {
// 允许一定的序列号跳跃(处理回环)
self.stats.lost += seq_diff as u64;
}
self.expected_seq = packet.seq.wrapping_add(1);
}
// 检查是否迟到
if self.last_played_timestamp > 0 && packet.timestamp < self.last_played_timestamp {
self.stats.late += 1;
return;
}
// 超过最大容忍延迟,直接丢弃
if packet.timestamp < arrival_time
&& arrival_time - packet.timestamp > self.config.max_tolerable_delay
{
self.stats.late += 1;
return;
}
let delay = if packet.timestamp >= arrival_time {
packet.timestamp - arrival_time
} else {
0 // 包到达时已经过了播放时间
};
self.update_delay_stats(delay);
// 插入缓冲区
self.buffer.insert(packet.timestamp, packet);
self.stats.received += 1;
self.stats.buffer_size = self.buffer.len();
// 自适应调整
self.adapt_counter += 1;
if self.adapt_counter >= self.config.adapt_interval {
self.adapt_buffer_size();
self.adapt_counter = 0;
}
}
/// 获取下一个应该播放的包
///
/// # Arguments
/// * `current_time` - 当前服务器时间
///
/// # Returns
/// * `Some(packet)` - 如果有包应该播放
/// * `None` - 如果缓冲区为空或还没到播放时间
pub fn pop(&mut self, current_time: u128) -> Option<AudioPacket> {
// 如果缓冲区为空,直接返回
if self.buffer.is_empty() {
return None;
}
// 检查缓冲区是否达到最小大小
if self.buffer.len() < self.config.target_buffer_size && !self.should_drain() {
return None;
}
// 获取最早的包
if let Some((&timestamp, _)) = self.buffer.iter().next() {
// 检查是否到达播放时间
if current_time >= timestamp {
let packet = self.buffer.remove(&timestamp).unwrap();
self.last_played_timestamp = timestamp;
self.stats.played += 1;
self.stats.buffer_size = self.buffer.len();
return Some(packet);
}
}
None
}
/// 强制获取下一个包(无论时间)
pub fn pop_next(&mut self) -> Option<AudioPacket> {
if let Some((&timestamp, _)) = self.buffer.iter().next() {
let packet = self.buffer.remove(&timestamp).unwrap();
self.last_played_timestamp = timestamp;
self.stats.played += 1;
self.stats.buffer_size = self.buffer.len();
return Some(packet);
}
None
}
/// 查看下一个包的播放时间(不移除)
pub fn peek_next_timestamp(&self) -> Option<u128> {
self.buffer.keys().next().copied()
}
/// 获取缓冲区大小
pub fn len(&self) -> usize {
self.buffer.len()
}
/// 检查缓冲区是否为空
pub fn is_empty(&self) -> bool {
self.buffer.is_empty()
}
/// 获取统计信息
pub fn stats(&self) -> &JitterStats {
&self.stats
}
/// 重置统计信息
pub fn reset_stats(&mut self) {
self.stats = JitterStats::default();
self.stats.buffer_size = self.buffer.len();
}
/// 清空缓冲区
pub fn clear(&mut self) {
self.buffer.clear();
self.stats.buffer_size = 0;
self.first_packet_received = false;
self.last_played_timestamp = 0;
}
/// 检查是否应该排空缓冲区(处理长时间没有新包的情况)
fn should_drain(&self) -> bool {
// 如果缓冲区有包且已经等了很久,就开始播放
!self.buffer.is_empty() && self.buffer.len() >= self.config.min_buffer_size
}
/// 更新延迟统计
fn update_delay_stats(&mut self, delay: u128) {
// 更新最小/最大延迟
if self.stats.received == 0 {
self.stats.min_delay = delay;
self.stats.max_delay = delay;
self.stats.avg_delay = delay;
} else {
self.stats.min_delay = self.stats.min_delay.min(delay);
self.stats.max_delay = self.stats.max_delay.max(delay);
// 滑动平均
self.stats.avg_delay = (self.stats.avg_delay * 9 + delay) / 10;
}
// 保存延迟样本用于自适应
self.delay_samples.push_back(delay);
if self.delay_samples.len() > 100 {
self.delay_samples.pop_front();
}
}
/// 自适应调整缓冲区大小
fn adapt_buffer_size(&mut self) {
if self.delay_samples.len() < 10 {
return;
}
// 计算延迟方差(抖动)
let avg = self.stats.avg_delay;
let variance: f64 = self
.delay_samples
.iter()
.map(|&d| {
let diff = d as i128 - avg as i128;
(diff * diff) as f64
})
.sum::<f64>()
/ self.delay_samples.len() as f64;
let jitter = variance.sqrt();
// 根据抖动调整目标缓冲区大小
// 抖动大 -> 增加缓冲区
// 抖动小 -> 减少缓冲区
let target = if jitter > 50_000.0 {
// 高抖动(>50ms 标准差)
self.config.target_buffer_size + 2
} else if jitter < 10_000.0 {
// 低抖动(<10ms 标准差)
self.config.target_buffer_size.saturating_sub(1)
} else {
self.config.target_buffer_size
};
// 限制在最小/最大范围内
self.config.target_buffer_size = target
.max(self.config.min_buffer_size)
.min(self.config.max_buffer_size);
}
}