fix(stereo): 修复主从节点同步异常的问题

This commit is contained in:
Del Wang
2026-01-01 19:58:04 +08:00
parent f4340f068f
commit b69bd5a8f9
5 changed files with 222 additions and 157 deletions
+41 -38
View File
@@ -6,7 +6,6 @@ use crate::audio::player::AudioPlayer;
use crate::net::discovery::Discovery;
use crate::net::network::SlaveNetwork;
use crate::net::protocol::{AudioPacket, ChannelRole, ControlPacket};
use crate::utils::jitter_buffer::JitterBuffer;
use crate::utils::sync::{ClockSync, now_us};
use anyhow::{Result, anyhow};
use std::sync::Arc;
@@ -62,7 +61,6 @@ async fn handle_connection(role: ChannelRole) -> Result<()> {
};
let player = AudioPlayer::new(&config)?;
let mut codec = OpusCodec::new(&config)?;
let mut jitter = JitterBuffer::new(50_000, 3);
let clock = Arc::new(Mutex::new(ClockSync::new(100)));
// 用于通知主循环 TCP 已断开的消息通道
@@ -85,7 +83,7 @@ async fn handle_connection(role: ChannelRole) -> Result<()> {
let _ = d_tx_ping.send(()).await; // 通知主线程 TCP 失败
break;
}
tokio::time::sleep(Duration::from_secs(1)).await;
tokio::time::sleep(Duration::from_millis(200)).await;
seq += 1;
}
});
@@ -130,7 +128,7 @@ async fn handle_connection(role: ChannelRole) -> Result<()> {
}
});
// 8. 播放主循环
// 8. 播放提示
println!("✅ 主节点已连接,音频串流中...");
let role_str = role.to_string();
tokio::spawn(async move {
@@ -144,9 +142,9 @@ async fn handle_connection(role: ChannelRole) -> Result<()> {
.await;
});
// 9. 播放主循环
let mut pcm_buf = vec![0i16; config.frame_size];
let mut last_seq: Option<u32> = None;
let mut last_packet_time = now_us();
loop {
// 检查 TCP 是否已断开
@@ -154,48 +152,53 @@ async fn handle_connection(role: ChannelRole) -> Result<()> {
return Err(anyhow!("主节点已断开: {}", master_tcp_addr));
}
// 填充 Jitter Buffer
while let Ok(pkt) = audio_rx.try_recv() {
// 接收数据包
if let Ok(pkt) = audio_rx.try_recv() {
let now = now_us();
// 如果超过 500ms 没有收到包,认为是新流开始,重置状态
if now - last_packet_time > 500_000 {
jitter.clear();
last_seq = None;
codec = OpusCodec::new(&config)?;
let _ = player.prepare();
let current_server_time = clock.lock().await.to_server_time(now);
// 检查包是否迟到(目标时间已过)
if current_server_time > pkt.timestamp {
let late_ms = (current_server_time - pkt.timestamp) / 1000;
if late_ms > 50 {
// 迟到超过 50ms,直接丢弃
continue;
}
// 轻微迟到(<50ms),尝试播放
}
last_packet_time = now;
jitter.push(pkt);
}
let now = now_us();
let current_server_time = clock.lock().await.to_server_time(now);
last_seq = Some(pkt.seq);
if let Some((seq, data)) = jitter.pop_frame(current_server_time) {
if let Some(last) = last_seq {
let loss_count = seq.wrapping_sub(last) as i32 - 1;
if loss_count > 0 {
// 1. 优先尝试 FEC 恢复最近丢失的那一帧
// Opus 的 FEC 数据存储在当前包(data)中,用于恢复“前一帧”
if let Ok(len) = codec.decode_fec(&data, &mut pcm_buf) {
let _ = player.write(&pcm_buf[..len]);
}
// 精确等待到播放时间
// 策略: 距离远时 sleep,距离近时忙等
loop {
let now = now_us();
let current_server_time_precise = clock.lock().await.to_server_time(now);
// 2. 如果丢包超过 1 帧,剩下的帧只能靠丢包补偿(PLC)
for _ in 0..(loss_count - 1) {
if let Ok(len) = codec.decode_loss(&mut pcm_buf) {
let _ = player.write(&pcm_buf[..len]);
}
}
if current_server_time_precise >= pkt.timestamp {
break;
}
let wait_us = (pkt.timestamp - current_server_time_precise) as u64;
if wait_us > 5000 {
// 等待时间 >5ms: sleep 大部分时间
tokio::time::sleep(Duration::from_micros(wait_us - 3000)).await;
} else if wait_us > 1000 {
// 等待时间 1-5ms: yield 让出 CPU
tokio::task::yield_now().await;
} else {
// 等待时间 <1ms: 直接 break,让播放时机稍微早一点点
break;
}
}
last_seq = Some(seq);
// 3. 正常解码当前帧
let len = codec.decode(&data, &mut pcm_buf)?;
player.write(&pcm_buf[..len])?;
// 解码并播放
if let Ok(len) = codec.decode(&pkt.data, &mut pcm_buf) {
let _ = player.write(&pcm_buf[..len]);
}
} else {
tokio::time::sleep(Duration::from_millis(10)).await;
tokio::time::sleep(Duration::from_micros(100)).await;
}
}
}