fix: run_slave 支持主节点下线后自动重新连接

This commit is contained in:
Del Wang
2025-12-31 22:53:33 +08:00
committed by Del
parent f7dd1586e8
commit 9fe7ebd65d
+55 -38
View File
@@ -7,7 +7,7 @@ use crate::stereo_core::jitter_buffer::JitterBuffer;
use crate::stereo_core::network::SlaveNetwork;
use crate::stereo_core::protocol::{AudioPacket, ChannelRole, ControlPacket};
use crate::stereo_core::sync::{ClockSync, now_us};
use anyhow::Result;
use anyhow::{Result, anyhow};
use std::sync::Arc;
use std::time::Duration;
use tokio::io::{AsyncReadExt, AsyncWriteExt};
@@ -17,15 +17,30 @@ use tokio::sync::{Mutex, mpsc};
pub async fn run_slave(role: ChannelRole) -> Result<()> {
println!("--- 从节点模式 ({}) ---", role.to_string());
loop {
match handle_connection(role.clone()).await {
Ok(_) => println!("连接正常结束,正在尝试重新连接..."),
Err(e) => {
eprintln!("连接异常断开 3 秒后重试... \nError: {:?}.", e);
tokio::time::sleep(Duration::from_secs(3)).await;
}
}
}
}
/// 处理单次完整的连接生命周期
async fn handle_connection(role: ChannelRole) -> Result<()> {
println!("正在扫描主节点...");
// 1. 发现主节点
let (master_ip, master_tcp_port) = Discovery::discover_master().await?;
let master_tcp_addr = format!("{}:{}", master_ip, master_tcp_port);
println!("{} 发现主节点", master_tcp_addr);
println!("{} 发现主节点,正在连接...", master_tcp_addr);
// 2. 建立 TCP 连接
let network = SlaveNetwork::connect(master_tcp_addr.parse()?).await?;
let (mut control, audio) = network.split();
// 身份认证
// 3. 身份认证
control
.send_packet(&ControlPacket::ClientIdentify { role: role.clone() })
.await?;
@@ -34,15 +49,15 @@ pub async fn run_slave(role: ChannelRole) -> Result<()> {
let pkt = control.recv_packet(&mut buf).await?;
let server_udp_port = match pkt {
ControlPacket::ServerHello { udp_port } => udp_port,
_ => return Err(anyhow::anyhow!("应答应为 ServerHello")),
_ => return Err(anyhow!("应答应为 ServerHello")),
};
// UDP 打洞以接收音频流
// 4. UDP 打洞
audio
.punch(format!("{}:{}", master_ip, server_udp_port).parse()?)
.await?;
// 音频配置
// 5. 初始化音频与同步组件
let config = AudioConfig {
sample_rate: 48000,
channels: 1,
@@ -50,28 +65,29 @@ pub async fn run_slave(role: ChannelRole) -> Result<()> {
bitrate: 64000,
..AudioConfig::default()
};
let player = AudioPlayer::new(&config)?;
let mut codec = OpusCodec::new(&config)?;
let mut jitter = JitterBuffer::new(50_000);
let clock = ClockSync::new(100);
let clock = Arc::new(Mutex::new(ClockSync::new(100)));
// 分离读写
// 用于通知主循环 TCP 已断开的消息通道
let (disconnect_tx, mut disconnect_rx) = mpsc::channel::<()>(1);
// 6. 分离 TCP 读写
let (mut tcp_rx, mut tcp_tx) = control.split();
let audio_socket = audio.clone_inner();
let udp_rx = audio_socket.clone();
let clock_updater = clock.clone();
let d_tx_ping = disconnect_tx.clone();
let d_tx_pong = disconnect_tx.clone();
// 定时发送 Ping 进行时间同步
// 定时发送 Ping (心跳 & 时间同步)
let _sync_handle = tokio::spawn(async move {
let mut seq = 0;
loop {
let t1 = now_us();
let msg = ControlPacket::Ping { client_ts: t1, seq };
if tcp_tx
.write_all(&postcard::to_allocvec(&msg).unwrap())
.await
.is_err()
{
let data = postcard::to_allocvec(&msg).unwrap();
if tcp_tx.write_all(&data).await.is_err() {
let _ = d_tx_ping.send(()).await; // 通知主线程 TCP 失败
break;
}
tokio::time::sleep(Duration::from_secs(1)).await;
@@ -79,10 +95,7 @@ pub async fn run_slave(role: ChannelRole) -> Result<()> {
}
});
let clock = Arc::new(Mutex::new(clock));
let clock_updater = clock.clone();
// 接收 Pong 并更新时钟偏移
// 接收 Pong
tokio::spawn(async move {
let mut buf = [0u8; 1024];
loop {
@@ -98,48 +111,53 @@ pub async fn run_slave(role: ChannelRole) -> Result<()> {
clock_updater.lock().await.update(client_ts, server_ts, t4);
}
}
_ => break,
_ => {
let _ = d_tx_pong.send(()).await; // TCP 断开
break;
}
}
}
});
// 接收音频数据包
// 7. 接收音频数据包 (UDP)
let (audio_tx, mut audio_rx) = mpsc::channel(100);
let audio_socket = audio.clone_inner();
tokio::spawn(async move {
let mut buf = [0u8; 2048];
loop {
if let Ok((len, _)) = udp_rx.recv_from(&mut buf).await {
if let Ok((len, _)) = audio_socket.recv_from(&mut buf).await {
if let Ok(packet) = postcard::from_bytes::<AudioPacket>(&buf[..len]) {
let _ = audio_tx.send(packet).await;
if audio_tx.send(packet).await.is_err() {
break;
}
}
}
}
});
// 8. 播放主循环
println!("连接成功,正在播放音频...");
let mut pcm_buf = vec![0i16; config.frame_size];
println!("正在监听音频数据...");
let mut last_seq: Option<u32> = None;
loop {
// 将收到的数据包放入抖动缓冲区
// 检查 TCP 是否已断开
if let Ok(_) = disconnect_rx.try_recv() {
return Err(anyhow!("主节点连接已断开 (TCP Disconnected)"));
}
// 填充 Jitter Buffer
while let Ok(pkt) = audio_rx.try_recv() {
jitter.push(pkt);
}
let now = now_us();
let current_server_time = {
let c = clock.lock().await;
c.to_server_time(now)
};
let current_server_time = clock.lock().await.to_server_time(now);
// 从抖动缓冲区提取待播放帧
if let Some((seq, data)) = jitter.pop_frame(current_server_time) {
// 丢处理 (PLC)
// 丢处理 (PLC)
if let Some(last) = last_seq {
if seq > last + 1 {
println!("检测到丢包: {} -> {}", last, seq);
// 补偿丢失的帧
for _ in 0..(seq - last - 1) {
if let Ok(len) = codec.decode_loss(&mut pcm_buf) {
let _ = player.write(&pcm_buf[..len]);
@@ -152,8 +170,7 @@ pub async fn run_slave(role: ChannelRole) -> Result<()> {
let len = codec.decode(&data, &mut pcm_buf)?;
player.write(&pcm_buf[..len])?;
} else {
// 稍作等待以减少 CPU 占用
tokio::time::sleep(Duration::from_millis(1)).await;
tokio::time::sleep(Duration::from_millis(5)).await;
}
}
}